
How to become a Ice Lightning Wizard from level 1-701. Creating a Magician
2. Starting your journey
3. Magician's Skills
4. Working Your Way Towards Second Job Advancement
5. Second Job Advancement
6. Ice / Lightning Wizard Skills
7. Skill Builds
8. Equipments List
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1)Creating a Magician
Being a Magician, you only need 2 main stats: Int and Luk. Str and Dex is
of
no use to mages. Int will determine your magical attack, accuracy and
magical defense. Luk on the other hand increases your availability and
decreases exp loss when you die. To obtain the best possible mage, you must
roll the dice during the start of your character. Try getting a 4 for both
Str
and Dex. Remember, getting a 4 for both the stats are random. You might
take a total of 2 hours or 2 minutes to get the wanted stats. However, if
you
are an impatient person and can't stand waiting, you can go for a 5, 4 or a
5,
5 in Str and Dex.
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2) Starting your journey
As beginner, your attack will be very low because of your low Str and Dex.
Since you want to become a mage, you have to sacrifice leveling fast during
your starting levels which are 1-8.Your damage should do a mere 1-3 only.
DON'T ADD ANY AP TO STR OR DEX! Although it will be very
tempting to increase your attack, it will be useless to mages since mage's
attack rely fully on Int. And also keep in mind, do NOT add any AP into
your hp or mp. You'll be wasting your AP as you'll get free hp and mp after
every level up.
As soon as you level up, add all your AP into your Int. Keep an eye on your
Luk and Level. As soon as your Level reaches 3 points under your Luk, its
time to increase your Luk. After you level up, add 4 points into Int and 1
into Luk. Keep this process until the time you stop playing Maple Story mesos.
Doing this, you'll be able to wear all your equipments as soon as you reach
the required level.
During the time of becoming a magician, keep killing green snails and blue
snails. Green snails ( 8 hp ) give 3 exp while blue snails( 15 hp ) give 4
exp.
Do not hit red snails as they are actually a waste of time, in my opinion.
Green snails are more worth of your time. You may also do some quests.
There are new quests around Maple Island. You may do all of them but I do
not recommend you to do Mai's Training 2 and Bigg's Collection of Items. If
you do this quest you'll have to kill orange mushrooms which are the
hardest
monsters to kill on Maple Island. Unless you are patient, avoid doing this
quest.
Finally you are level 8! As soon as you reach this level your stats should
look like this:
Str = 5/4
Dex = 5/4
Int = ? ( Depends on the amount of Int you get during your dice rolling )
Luk = 11 ( Remember, your Luk must follow this formula - *Your Level +
3*
Now that you are level 8, go to South Perry. Walk all the way to your
right>>.Your should meet Shanks at the end of the map. By now you should
have 150 mesos. Take the ship to Victoria Island and say goodbye to Maple
Island since you won't be seeing it again ( unless you make a new character
^^" ).When you reach Victoria Island, you will be in a town called Lith
Harbour. You should be on a ship. Walk away from the ship and find a guy
in a booth which should near the ship. Talk to him and you will be given
two
options. One is for him to explain about other towns while the other will
take
you to another town. Choose to go to another town and then pick Ellinia
town.
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3) Magician's Skills
Lets take a look at your new skills ( ML : Master Level , R : Requirements )
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*Improving Max MP Recovery* -Passive- ( ML: 16 ):
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Increasing this Skill will increase the Mp you recover every 10 seconds.
Base Mp recovery for all classes are 3.But thanks to this Skill you have,
you
will get extra Mp recovery. The formula is Skill level * ( Character level
/
10 ) + 3.
Note : This skill is a MUST for all mages. Mp is needed for all your spells
which are active. Max this Skill as soon as possible or you will have to
use
ALOT of blue potions or wait for ages for your Mp to recover.
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*Improving Max MP Increase* -Passive-( ML : 10, R : Improving Max MP
Recovery 5 ):
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Increases the Max Mp you gain when you level up or when you add AP into
your Mp. For every point you put into this skill, you get an additional two
Mp for every level up and an additional 1 Mp when you put AP into your
Mp.
Note : This Skill is very useful for mages. Having high Mp regeneration
should always be followed by more Mp. Furthermore, Magic Guard works
perfectly with this skill. Although two additional Mp when level up per
point
into this skill might seem nothing, at max level of 10, every level up
gives
you 20 more mp and 10 levels adds up to a total of 200 extra mp. Its
important that you max this skill as soon as possible.
Level 1 : 2 more Mp on level up and 1 more Mp on using AP on Mp
Level 10 : 20 more Mp per level up and 10 more Mp on using AP on Mp
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*Magic Guard* ( ML : 20 ):
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Mp used : 6 ( Level 1-10 )
12 ( Level 11-20 )
A partial damage to Hp will be transferred to Mp. For every point you add
into this Skill, you get additional 4 % damage absorbed by Mp and duration
of 30 seconds more.
Note: I have used this Skill and it has saved me COUNTLESS TIMES! At
master level, 80 % of damage goes into Mp and it will save you in
dangerous situations. I once saw Crimson Balrog on my way back from
Ossyria and it hit me with a total of 2134 damage! =.=.My Hp was only
around 800+.Luckily I had my Magic Guard on. If not I'll be paying again to
go back to Victoria. The bad effect of this skill is that it drains your Mp
fast
when you take damage so it should only be used against strong monsters that
will kill you in 5 or less hits.
Level 1 : 4% damage to Mp, lasts for 30 seconds, 6 Mp used
Level 20 : 80% damage to Mp, last for 600 seconds, 12 Mp used
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*Magic Armor*( ML : 20, R : Magic Guard 3 ):
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Mp used : 8 ( Level 1-10 )
Mp used : 16 ( Level 11-20 )
Increases weapon defense by 2 and last 20 seconds more for each additional
point into this skill.
Note : Quite useful for mages during early levels but not very efficient
later.
Since there are better Skills with a higher priority, you shouldn't bother
about this skill at all. This is because the additional 40 weapon defense
isn't
going to reduce a lot of damage taken from high level monsters and since
you're a mage, you should not be taking damage as much during higher
levels.
Level 1 : + 2 weapon defense, last for 20 seconds, 8 mp used
Level 20 : + 40 weapon defense, last for 400 seconds, 16 Mp used
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*Energy Bolt*( ML : 20 ):
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Mp used : 6 ( Level 1-10)
Mp used : 12 ( Level 11-20 )
Base damage of 17 at level 1 and 15% mastery. Additional 2 base damage
every additional point you put into this Skill. Additional 5% mastery for
every 2 levels.
Note : A basic magic Skill for mages. It is not needed to put more than 1
point into this since Magic Claw will prove to be a better skill. Energy
bolt
has a lower cool-down rate so that monsters that you hit can recover easily
from their knock-back and can advance towards you. Secondly, this Skill
can be blocked by obstacles. This will put your mage into a risk since a
mage should make use of the terrain and obstacles to avoid damage. Lastly,
the basic damage for this Skill reaches a maximum of 55 only. When you
change to your second job, you will obtain much better attack spells than
this.
Level 1 : base damage 17, 6 Mp used, 15% mastery
Level 20 : base damage 55, 12 Mp used, 60% mastery
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*Magic Claw*( ML : 20, R : Energy Bolt 1 ):
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Mp used : 10 ( Level 1-10 )
Mp used : 20 ( Level 11-20 )
Attacks twice with base damage of 6 at level 1 and 15% mastery. Additional
1 base damage from level 2-5. Changes to additional 2 base damage from
level 6-20.
Note : This will be your main Skill from level 18 till onwards until you
get
your Second Job Skills. Can be considered as the best spell available to
mages before your Second Job Advancement. However, during lower levels
of Magic Claw, its damage is really low.
Level 1: Base damage 6, 10 MP used, 15% mastery
Level 2: Base damage 7, 10 MP used, 15% mastery
Level 3: Base damage 8, 10 MP used, 20% mastery
Level 4: Base damage 9, 10 MP used, 20% mastery
Level 5: Base damage 10, 10 MP used, 25% mastery
Level 6: Base damage 12, 10 MP used, 25% mastery
Level 7: Base damage 14, 10 MP used, 30% mastery
Level 8: Base damage 16, 10 MP used, 30% mastery
Level 9: Base damage 18, 10 MP used, 35% mastery
Level 10: Base damage 20, 10 MP used, 35% mastery
Level 11: Base damage 22, 20 MP used, 40% mastery
Level 12: Base damage 24, 20 MP used, 40% mastery
Level 13: Base damage 26, 20 MP used, 45% mastery
Level 14: Base damage 28, 20 MP used, 45% mastery
Level 15: Base damage 30, 20 MP used, 50% mastery
Level 16: Base damage 32, 20 MP used, 50% mastery
Level 17: Base damage 34, 20 MP used, 55% mastery
Level 18: Base damage 36, 20 MP used, 55% mastery
Level 19: Base damage 38, 20 MP used, 60% mastery
Level 20: Base damage 40, 20 MP used, 60% mastery
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4) Working Your Way Towards Second Job Advancement
-Skill Point Allocation-
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Build 1 : Recommended Path
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Level 8: Magic Bolt ( 1 )
Level 9: Improving MP Recovery ( 3 )
Level 10: Improving MP Recovery ( 2 ), Improving Max MP Increase ( 1 )
Level 11: Improving Max MP Increase ( 3 )
Level 12: Improving Max MP Increase ( 3 )
Level 13: Improving Max MP Increase ( 3 )
Level 14: Magic Claw ( 3 )
Level 15: Magic Claw ( 3 )
Level 16: Magic Claw ( 3 )
Level 17: Magic Claw ( 1 ), Improving MP Recovery ( 2 )
Level 18: Improving MP Recovery ( 3 )
Level 19: Magic Claw ( 3 )
Level 20: Magic Claw ( 3 )
Level 21: Magic Claw ( 3 )
Level 22: Magic Claw ( 1 ), Improving MP Recovery ( 2 )
Level 23: Improving MP Recovery ( 3 )
Level 24: Improving MP Recovery ( 1 ),Magic Guard (2)
Level 25: Magic Guard ( 3 )
Level 26: Magic Guard ( 3 )
Level 27: Magic Guard ( 3 )
Level 28: Magic Guard ( 3 )
Level 29: Magic Guard ( 3 )
Level 30: Magic Guard ( 3 )
Recommended Training for this build
Level 8-10 : With low Int and only having 1 point in Energy Bolt, you
should kill Snails. Very boring and pathetic but you have no choice unless
you have someone that is willing to leech you.
Level 10-16 : When you slowly level up to level 10, you can upgrade to
better weapons and your higher Int will enable you to attack Slimes using
Energy Bolt with 1-3 hit KO. From level 15 onwards, your Magic Claw will
kill Slimes in 1 hit KO.
Level 17-21 : Kill Orange Mushrooms at Henesys Hunting Ground 1. It
might get a little over crowded but its the best place during these levels.
Level 21-30 : Start killing Crows With 20 points in Magic Claw, you can kill
them with
a 1-2 hit KO. You may kill Wild Boars at level 27+ but be careful of pot
usage. There are alternatives such as pigs, mushrooms and dark axe stumps but
it's your
choice. And of course, there is always Kerning Party Quest ( PQ ).If you go
to Kerning and change your channel to Ch 1, you will see tons of people
shouting out ?I WAN PQ?or level ?? *job* lookin for pq? Are you one
of these people?
FROM:www.maplestory100.com




