
A Guide for Assassin 10 - 1710) Skill Point Allocation <2nd Job>
Welcome to the skill point section for assassins. Assassins get many amazing
skills, and a couple of ones that are total crap and that you will not want to
invest in. This guide is to help you make those decisions. HELP. If you feel
like dumping an extra 10 points into haste right when you become an assassin,
feel free. The point is that I wouldn't recommend it. The good thing about this
build is that (other than Critical Throw), there are now skills that will
greatly affect your damage if you don't max them right away. This gives you
a lot more freedom. I've made two builds here. The first one is the classic
assassin build, and the next one is the one I personally am following at the
moment.
BUILD 1
This is the plain old assassin build. It's a little strange, but whatever,
it works and tons of people follow it. I'll list in like a chart (which,
personally, I find easier to follow) or in word format for you "different"
people.
Level 30: Mastery +1
Level 31: Mastery +2, Critical Throw +1
Level 32: Critical Throw +3
Level 33: Critical Throw +3
Level 34: Critical Throw +3
Level 35: Critical Throw +3
Level 36: Critical Throw +3
Level 37: Critical Throw +3
Level 38: Critical Throw +3
Level 39: Critical Throw +3
Level 40: Critical Throw +3
Level 41: Critical Throw +2 (MAX), Claw Mastery +1
Level 42: Claw Mastery +1, Claw Booster +2
Level 43: Claw Booster +3
Level 44: Haste +3
Level 45: Haste +3
Level 46: Haste +3
Level 47: Haste +3
Level 48: Haste +3
Level 49: Haste +3
Level 50: Haste +2 (MAX) Endure +1
Level 51: Endure +2, Drain +1
Level 52: Drain +3
Level 53: Mastery +3
Level 54: Mastery +3
Level 55: Mastery +3
Level 56: Mastery +3
Level 57: Mastery +3 (MAX)
From here you can work on Booster or Drain, whichever you want. In this build
I decided to get Drain to 5, then max Booster and put the remaining points in
Drain. You can do Drain first if you want.
Level 58: Drain +1, Booster +2
Level 59: Booster +3
Level 60: Booster +3
Level 61: Booster +3
Level 62: Booster +3
Level 63: Booster +1 (MAX), Drain +2
Level 64: Drain +3
Level 65: Drain +3
Level 66: Drain +3
Level 67: Drain +3
Level 68: Drain +3
Level 69: Drain +3
Level 70: Drain +3 (Drain is left at 28)
If you prefer it in words, here it is:
Claw Mastery > 3, Critical Throw > 30 (MAX), Claw Mastery > 5, Claw Booster > 5
Haste > 20 (MAX), Endure > 3, Drain > 4, Claw Mastery > 20 (MAX), Drain > 5,
Booster > 20 (MAX), Drain > 28
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BUILD 2
This is the build I'm following right now. It's for people who prefer buffing
to being able to hold a couple of stars extra. Let me explain. Claw Mastery
increases your minimum damage. However, Lucky Seven is an exception. Read the
skill description - Lucky Seven deals damage based on LUK, REGARDLESS of the
rate of Claw Mastery. Thus, the only reason you'd get Claw Mastery is to
increase the number of stars you can hold. Personally, I'd way rather get
Booster and Haste maxed first. That's exactly what I did. Booster and Haste are
an assassin's two main buffins skills, and having maxed Haste but Booster at a
mere 50 seconds per use just didn't work for me. So I made this build. I'm
putting this build here for people like me, who don't see the worth in the
200 extra stars Claw Mastery gives.
Level 30: Mastery +1
Level 31: Mastery +2, Critical Throw +1
Level 32: Critical Throw +3
Level 33: Critical Throw +3
Level 34: Critical Throw +3
Level 35: Critical Throw +3
Level 36: Critical Throw +3
Level 37: Critical Throw +3
Level 38: Critical Throw +3
Level 39: Critical Throw +3
Level 40: Critical Throw +3
Level 41: Critical Throw +2 (MAX), Claw Mastery +1
Level 42: Claw Mastery +1, Claw Booster +2
Level 43: Claw Booster +3
Level 44: Claw Booster +1, Haste +2
Here I raised Booster and Haste alternately to keep them around the same time.
It looks confusing but it works out in the end.
Level 45: Haste +3
Level 46: Haste +1, Claw Booster +2
Level 47: Haste +2, Claw Booster +1
Level 48: Haste +1, Claw Booster +2
Level 49: Haste +2, Claw Booster +1
Level 50: Haste +1, Claw Booster +2
Level 51: Haste +2, Claw Booster +1
Level 52: Haste +1, Claw Booster +2
Level 53: Haste +2, Claw Booster +1
Level 54: Haste +1, Claw Booster +2 (MAX)
Level 55: Haste +2 (MAX), Claw Mastery +1
We're done the funky alternating thing, so now it's okay to resume Claw Mastery
and then Drain.
Level 56: Claw Mastery +3
Level 57: Claw Mastery +3
Level 58: Claw Mastery +3
Level 59: Claw Mastery +3
Level 60: Claw Mastery +2 (MAX), Endure +1
Level 61: Endure +2, Drain +1
Level 62: Drain +3
Level 63: Drain +3
Level 64: Drain +3
Level 65: Drain +3
Level 66: Drain +3
Level 67: Drain +3
Level 68: Drain +3
Level 69: Drain +3
Level 70: Drain +3 (Drain is left at 28)
I'm not going to put this one in words, the alternating thing...enough said.
You can figure it out. It's basically max Critical, max Booster and Haste,
then max Mastery followed by Drain. There's the odd little point in there that
disrupts this but essentially that's it.
As is nearly always the case with builds, the two will give you the same
outcome. It's just the path to that outcome that is different. Some people
have mailed me saying "TRIPLE THROW IS AFFECTED BY CLAW MASTERY SO IT IS VERY
IMPORTANT". Well, that's true, which is why in this build you have maxed
Mastery. Just a bit later, that's all.
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11) Training Areas <2nd Job>
Here I'll list the places that are best to train at as an assassin. There are
many, many options, and sometimes the ones I have listed may not suit you -
don't worry. If you find something better, don't hesitate to use it, and tell
me about it, so people will marvel over your intelligence once I post it in
my guide. Funded and non-funded are on the same path, approximately. Non-funded
assassins may find this path a bit hard (it's based on my experiences and I am
a funded assassin) but you guys'll live.
Don't take the levels to seriously. If you feel like sticking with boars for
a little longer, or switching to Evil Eyes sooner, go right ahead.
-A Little Note About CPQ:
CPQ, or Monster Carnival Party Quest, is one of the very best sources of
experience from levels 30-50. It's simply amazing. Basically, you get yourself
a party of 2-6 members and kill a ton of monsters for 10 minutes. To give you
an idea of how amazing the EXP is... at the earlier levels of CPQ, win 5 and
you'll level up. I was levelling twice a day and I play for an hour and a half
or 2 hours. There's a guide for it on Hiddden Street too, but the best thing
is to get a friend who knows how and let them teach you - it's easy to learn,
and the EXP is amazing from 30-40. At 40, it slows down, but you also get
"Ranks", and a higher levelled party means a higher rank - which means more EXP
for you! It's the best option from 30-40 if you can find a party, and after 40
it retains its top spot, although a little less OMGWTFHAX than before.
Levels 30-34
Here I'd most definitely go with boars. Although Zombie Mushrooms have less HP
for the same amount of experience, they simply aren't worth it because of the
horny mushrooms that spawn on that map, which give a measly 35 exp. If you
get bored of Wild Boars...tough luck. They really are the best option. I
suppose you could go to evil eyes early if you're doing 700-750 damage nearly
EVERY time. Otherwise don't consider it.
> WILD BOARS
Levels 35-38
Here, although it is seldom realized, the very best option is evil eyes - those
yellow things deep in the Ant Tunnel. They're decent exp and I personally LOVE
this map. It rarely is crowded and the spawn is fantastic. Really they're alone
here.
> EVIL EYES
Levels 39-50
Basically the path here for all you soloists is Brown Teddies until about level
43 or 44. Here you can go a few maps right of the teddy map, and you'll find
Pink Teddies and Brown Teddies in one map (I think it's Sky/Cloud Terrace 2).
At level 45 or 46, go one more map to the right, which has Pink Teddies,
Roloducks and Toy Trojan. You may not always one hit kill the roloducks, that's
perfectly fine since mostly you'll be killing Pink Teddies. Toy Trojans are
decent at 2hits for 99 exp. After this, I did Kitties - Jr. Grupins mostly,
since they have the best drops.
Personally, I'm basically going back and forth between Ludi PQ and the
Pink Teddy/Roloduck/Toy Trojan map. I like soloing and PQing, and conveniently,
they're close to each other, so it's great. However, now that CPQ has come out,
LPQ is just about useless. You can do it, but CPQ experience is A LOT better.
> Ludi PQ or TEDDIES, PINK TEDDIES, ROLODUCKS, CHRONOS, etc.
Levels 50-70
There's a million options here. I'd break it down here, but having not
experienced all of this section personally I don't feel right doing that. This
info is mostly based off of my friends' (names are at the bottom if you simply
MUST know) information, compiled with my genius.
Well, let me just say it outright, your best option is Ludi Maze PQ. It's
amazing exp. Granted, it's a bit of a gamble, but it's awesome, and most people
do it. You can also do Orbis PQ, however I feel it's a bit slower.
If you're not a PQer, there are many options. You could do Straw Target Dummies
(STDs...hehe I always laugh at that), the infamous zombies, red drakes or yetis
if you're looking for money, and later on even Mix Golem or...frankly, whatever
the hell you want. There's so much freedom at these levels. It's up to you.
> LMPQ, OPQ, Various Monsters...
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12) Class Change: Hermit
You're level 70. That must have taken a hell of a lot of time, huh? Lots of
hard work, hours, days, months, maybe even years of training, all for this
one moment...
This time around, advancement is even harder than before. You'll need to pass
two tests. One for physical strength (grr...) and intellectual strength (hmm..)
Travel to El Nath, Chief Residence and confront one of the four emo children,
Arec. Talk with him and then run back to Vic and find your bro, the Dark Lord.
Go to Monkey Swamp II, which you'll find by navigating around the path to
the Dungeon, via Kerning. Enter the portal and defeat the Dark Lord's
evil side. He looks like a total loser. He's smaller than you. You'll defeat
him relatively easily, don't fret. There's a 20 minute time limit but that
shouldn't be a problem. Make sure to take the Black Charm he'll drop once you
finish him off.
Run back to the Dark Lord and give him the Black Charm - in exchange he'll hand
you a Necklace of Strength. Yes it's shiny. No you can't keep it for yourself.
Head back to El Nath and give the shiny necklace to Arec (sometimes you've
got to let go...). Mosey over to Sharp Cliff II, where you'll find the
Hidden Street, Holy Ground at the Snowfield. You'll need a refined Dark
Crystal Ore to even have a shot at answering the questions the giant black
crystal thing will throw at you. After answering the 5, usually ridiculously
easy questions, you'll get a Necklace of Wisdom (don't even THINK about keeping
it). Return to Arec and (grudgingly) hand it over.
Poof.
You're a hermit! Along with the one SP you'll get a new set of clothing, etc.
Tons of fun!
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13) Skill Point Allocation + Training Spots <3rd Job>
There's a reason I put these two sections together, and I'll say it right
off the bat, I'm NOT a Hermit. I delve into this section with very limited
knowledge. I'm just meshing everything I know into here, and basically it's
just a mix of training, skill point distribution, and all other random crap
that I could fit it in here.
Note that suggestions for this section are much appreciated and NEEDED. If
I'm ever going to make a skill chart for 3rd job, it'll be with YOUR help.
I appreciate it.
You're going to want to put your first point in either Shadow Partner or
Avenger. Honestly it won't matter. I'd max Shadow Partner next. After this,
you'll be level 80ish, and you'll want to get a little Flash Jump, one point
should suffice here. Start maxing Avenger too, it's an awesome skill. I'd
max Flash Jump next, get some Alchemist in there and after that it's completely
up to you. Don't waste your points on Shadow Meso, although you'll have TONS
of extra points, I'd suggest maxing Drain with them (yes, Shadow Meso sucks
that much, from what I hear). Don't spend ANY sp after 120, as there's fourth
Job advancement! Yay!
As for training...I'll let you figure that out until I get a few more
suggestions. I can give some vague indications if you're totally lost -
Wolf Spiders are good, Gobies are popular for higher levels but you'll
probably need a priest or something. And of course Zakum, and any and all other
bosses you wish to beat up with your awesome h4x.
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14) Equipment
I love this section so much. Well, being a total stat freak, I love equipment
in general. I'll list what's in your best interest in terms of STATS. I mean,
if something looks like total crap (take the level 30 set) sometimes I won't
put it on, but usually I'll sacrifice anything for than extra point in LUK.
Enjoy!
Level 10-20
Here you'll be getting what looks good. I usually go with the dark sets as they
tend to give LUK bonuses. All the sets here actually look very decent. Don't
get any earrings for the love of god. They're a total waste of money, and
Weight Earrings are hideous.
As for claws, non-funded assassins will want to stick with Garniers the
whole time, while the funded assassin will go for Gold Titans and an Adamantium
Igor. In terms of stars, Subis are just fine. It'd be in your best interests
to spend any bit of extra money on a few sets of Kumbis. These will last you
forever as a non-funded assassin. Funded assassins...go wild.
Level 25
Some people hate this set. I don't mind it, it isn't my favourite, but it's
okay. You'll DEFINITELY want the Brown Bamboo Hat, an amazing 3 LUK bonus. Just
to tell you now, you'll be using this until level 40 - get used to that
oversized brown semicircle sitting on top of your head. Get a Meba +7, even
if you're not funded. You'll be using this until level 40 as well. It's the
fastest claw in the game (excluding the maple ones if I remember correctly)
and it's great. Don't scroll it manually, as however the market may change, the
price is usually well below the ~550k it would take to buy one and scroll it
by yourself.
Level 30
This set is so ugly. It's a track suit, uglified. I wore it for the stats, and
I changed out of it whenever I wasn't training. You'll want the earrings, the
top and bottom (brown for LUK) and maybe the shoes, but snowshoes here
would be so much easier and look better if you're not worried about stats.
Level 35
This set it kinda meh. It's a bit like the level 25 set in that it's pretty
revealing. You'll still be using that Brown Bamboo Hat and that Meba +7. Sure,
they'll be boring by now, but they're serving you well in terms of stats. Make
sure to pick up the top, bottom and stick with whatever shoes you have.
In terms of gloves, if you're funded you'll have an attack glove. If not, you
can pick up various gloves from quests or buy them, I won't direct you on that.
Level 40
I love this set, it's your first decent one since, well, 20. Get the full set -
the hat, top and bottom, shoes, claw and glove if you're not funded. This set
looks best in black, but is more expensive, so you should pick up the marine
one if you're not funded. You finally have a totally new set!
Make sure to pick up an Icarus Cape here, from the quest.
Level 50
The pretty sets just keep on coming! This set is like the Pao set, improved.
You'll want a nice Dark Slain, and preferably a Brown China Set. I don't find
the hat too unattractive, but if you do, keep the Pilfer. The shoes are bloody
hard to find, you could stick with the 40 ones if you'd like.
Level 60
The set is ugly, yes, but the stats are good. Get the entire scorpio set,
or if you're concerned with looks, then keep the 50 set. Skip the claw here,
as you'll be wanting to save up for a scarab. You can get a Gigantic if you
have the money, I suppose.
Level 70
Totally revamp everything. You're a hermit now, and you need a new set...no
matter how ugly it may be. It reminds me of the level 30 set a bit. It has
decent stats though, and you'll want a REALLY good Scarab - this will last you
the rest of your life, essentially.
You should have Tobis by now, by the way, and if you have some money, be sure
to get a couple of sets of Steelies. They look so awesome...
From here just buy what you need, I suppose. Mix and match, do whatever looks
good and goes along with what you need for stats.
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15) FAQs, Skill Details, Extras, etc.
This section is all about questions you have. About skills, equipment, and
anything else. I honestly haven't heard of many debates... I explained
Mastery vs Booster in the Skill Point Allocation section. I'll explain it here
again, just to start us off.
Why shouldn't I get Mastery?
Mastery effectively increases your minimum damage. However, in the skill
description, you'll notice that Lucky Seven deals damage based on LUK,
regardless of the rate of Claw Mastery. Thus, the only reason for Claw Mastery
is when you use a single star (almost never), or to increase the number of
stars you hold. For me, it was more important to have those two buff skills,
Haste and Booster, at an equal time than to hold, say, 200 extra stars.
It basically came down to personal choice, and I chose Booster.
-PLEASE NOTE: If you plan on hitting 120, the 4th Job skill Triple Throw DOES
depend on Mastery, or so I hear. However, considering 90% of assassin won't
ever get to 120, I still though Booster was better. If you plan on hitting
120 though (and be realistic), then get Mastery.
ALSO NOTE: I don't know quite why I included this, as both builds MAX MASTERY.
I guess I must have bashed it, gotten some e-mails, and written a section on
why.
Hopefully this section will expand in the future.
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16) Suggestion Corner
Well, since I just released this guide, there currently are few suggestions
in this section. I got quite a few suggestions from my Cleric Guide, but
I found it looked a little "messy" with them scattered throughout the guide.
Instead I've decided to make a section for these things. They're invaluable.
If you're looking for good advice from your fellow maplers, you've come to the
right place! Come back soon for suggestions.
SecksyDemon: At slime tree and in ant tunnel 1 (and probably other places),
there are weakened bosses that are worth it to kill. They're not that hard
and they drop cakes which sell for about 2k each. I got to 2mil from them,
and i didn't kill many, because they drop so much.
--Note: SecksyDemon plays MapleSEA - these bosses may not be out in Global yet.
AznAriez: You should try monster carnival when your level 30~50.
Rank Win Exp Lose Exp
A 30,000 10,000
B 25,500 8,500
C 21,000 7,000
D 7,000 1,000
While your fighting, you can earn maple coins. You can exchange
them for great rewards.
Roy: I think that max drain is way more useful than max claw booster.
If you got drain, you wont need to buy a lot of HP potions and it will
save you ass more than once. Believe me, Max drain (wich almost heal half
damage) is way more useful than 20 seconds extra claw booster. Besides that,
I've got a grinding suggestion for level 71+. Grinding on panda's in Mu Lung
(look up the map on hidden-street) is very nice. Ofcourse you got the
voodoo/hoodoo maps, but they're busy most of the time. The panda map is always
empty. They give you 225 exp (wich is quite fair, because you kill them in 2
hits most of the time) and they drop steelys.
l0rdofs1ns: i found a great spot for 35-40 ish you know the amoria place?
well theres like these pink and black kittys and they are 65 exp and they
are easy to kill (funded sin)
--This mapler meant Sakura Cellions. They give fantastic drops too, so give
them a try!
AHemlocksLie: There's a map in Aqua Road called Aqua Road: The Dangerous Cave.
Getting there requires dark sight to avoid the various monsters that are only
fit for killing after 70+. They'll easily one-shot someone of my level. So,
inside The Dangerous Cave, there's only one monster. Flyeyes. Tons of them. If
you go to the far right, there's a platform with a portal on it. The portal
takes you to Pianus, so for the love of god, do NOT go in there. If you stand
on the platform with the portal, however, you have an excellent spot to spam
the flyeyes. The respawn is amazing, they're 95 exp a pop with 1600 hp, and
they just keep flying at you. Not many people seem to know about it because
I almost never get anyone coming in there to train, although a high levels do
pass through frequently trying to find a channel with Pianus in it.
The only problem is that if you hit one and don't kill it, it'll obviously come
after you. Being a flier, and a rather speedy one at that, it can be a bit
difficult to kill it, especially without accidentally punching or shooting
something else. It takes a bit of practice to get used to shaking them off, but
once you get it down, it's excellent.
I was leveling there with one set of steelies, two tobis, and the rest kumbis,
and I had no problem. I also use warrior pills from ludi, though, for +5 atk
for 10 minutes, and that's an awesome boost. Not huge, but definitely
noticeable and helpful. Even at 54 (the last level I spent training there, just
hit 55), I occaisonally two-shot them, though, so that was a bit of an issue.
As my steelies and tobis wore out, it became slightly more of an issue, but
with a few levels of booster to speed up my attacks, it wasn't too much
of an issue. Unless I wasn't paying attention and punched one or shot one that
was already right next to me, it rarely got to be a problem.
Anonymous: I have some suggestions for training spots for a funded assassin.
10 - 15: Slime tree
15 - 20: Pig Beach
20 - 25 (Adamantium Igor with tobis or better work really well here): Green
and Horny Mushroom tree
25 - 30 (+7 Meba is good):PQ and ant tunnel
30 - 35 (+7 Meba then a nicely scrolled Maple Claw): Brown teddies. The reason
for funded is because these guys are pot drainers, but the exp is amazing.
35 - 40 (Still Maple Claw): 5 Screens left of the first teddy map, I think it's
Sky Terrace.
40 - 50 (Malpe Kandayo, usually +5 or higher using 60%): Make sure you have
Marine or Dark Shadow. PQ or Straw Target Dummies. Once you hit 50, there is
a series of easy quests from No Gong that give around 15,000 exp each time you
finish it.
50 - 60 (Still Kandayo): Block Golems if you can party with someone around your
level. You should have the Red or Brown China set.
60 - 70 (Kandayo still, but at 70 try to get a Dark Scarab with 45 attack or
higher. Get Scorpio, Oaker or Dark): Stone Golems, regular or dark is best.
70 - 80 (Dark Scarab, 45att+, your luck should total +20 or higher, with
steelies or ilbies. From these levels, you are maxing Shadow partner): Voodoo/
Hoodoos. No question. Use the heart stoppers that voodoos drop.
Honghu: I have a suggestion for training at lv 18-25. You should train at
"Hidden Street: Caution Falling Down". This place has an insane spawn rate, and
the octopus there should be 1-2 hit KO, depending on what you throw. Also, it
gives very good exp (22 exp/octo). This is approx. 0.1% at lv 22.
Joey: Start off on maple island, obviously. Train there doing quest or killing
monsters till level 9 and 90% or level 10. It's really your choice, just don't
go over level 10. Then leave maple island and go to Kerning City, on Victoria
Island. Here, become a thief and do whatever else you need to do, pot wise.
Once you are a level 10 thief, go now, to Henesey. Henesey battle ground is a
great place to train at lower levels. Hopfully you can party up with a few
close level people and level even faster. I've found that, and I'm ashamed to
say it, but... You level fast if you KS, so do it for just these few levels.
<_< And as you gain levels, DarkLord, the guy that made you a thief will give
you quests for decent EXP for your low level. I suggest you do it while
training at Hen battle grounds. You should hit level 18 or 19 fairly quick.
Within a couple or few hours. All together, if you stayed faithful, you are
probably up to about 5 or 6 hours of game play and maybe level 18 or 19. Okay,
once I hit level 18 I went to my next training spot.The next training spot is
through the left portal of Kerning City, the one past the weapon shop. Once you
go trough the portal, continue going left until you reach a mettle gurder
structure. (It's in the map you just entered from KC.) Go up the structure
via ramps now, and climb the metal wire to reach the top. There should be a
black and yellow caution barrier there. Jump on the barrier and press up to
enter the hidden portal. I think it's called... "Caution: Falling down!" This
place is full of high spawning octopuii and a few blue mushrooms. There is a
system to doing this place, and it's a GREAT place to level your thiefs, well..
It's a great place to level anything here. Be warned though, this is almost as
big of a hot spot as Hen battle grounds, and people don't like to share. Be
prepared to get into a few pointless arguments...unless you're like my girl
friend who just makes friends and gets given free steelies. T-T I don't get it.
Lol. But anyway..The system as I stated earlier..is as follows.The HiddenStreet
as I call it, is composed of three levels, The top two are the only ones which
spawn monsters. On the top platform, have someone stand on the yellow barrier
and throw stars. And on the second level, do the same, but make sure they stand
on the right side yellow barrier. If you are buy yourself, just run in a type
of circle. For all the nubs out there..you have to clear the spawns on both top
and second platform or the spawn rate gets really slow. Within this one place,
you should be able to hit level 20 easy. And if you devoted a full 24 hours to
the leveling...you could probably level here till level 30 somthing in a day.
I'd stop once you hit level 32 or 33 though, and go train in Kerning City
sewers till level 35 or 36 against Ligators and Jr. Neggies. But after you hit
level 36, go directly to the Monster Carnival! Up to 30k EXP every 10 minutes!
I suggest you do trade wins in the Monster Carnival from level 35-42 or so. You
can reach this place by talking to the fat man on the water pipes in Kerning,
or the Fat man in Orbis, on the first platform left ot he station. I'd say
level up to level 51 here.
HenryChen: From 1-20, there are a lot of quest out there, just complete quests
and kill mushrooms (I'm funded, my dmg is pretty high, so I train on green
mushes very early)
21-30, Ariant PQ is the best choice even though is super boring, for me,
I did questing, went to the ant tunnel to kill, and sometimes kpq for fun.
Most Ariant quests pop up in these levels, fun and rewarding, they are a good
choice if u can do those quests.
31-40 I cpqed. Yep, with my lv 50 friends, i level fast.
JJ: From levels 20-30 for all classes, the quests in Ariant give REALLY good
experience. The monsters there aren't bad either.
Anonymous: I have a new suggestion for solo training between level 39-50.
Moss Snails ( http://www.maplewiki.net/index.php?title=Moss_Snail ), are
incredibly easy to kill( 4 hits top on my Sin), on a flat linear map and spawn
relatively fast(but not so fast as to be overwhelmed). They have 2,400 hp.
Give 104 exp, and are big lumbering slow targets, it's nice and easy. Oh, it's
in Heli Tower, when you walk in there is now a ladder leading to a time warp,
and they are on the map to the right, and the map to the left.
Vincent: Anyway, I'm a level 30 assassin now and I noticed that training at
Wooden and Stone Masks does wonders, Wooden Masks only have 500 hp and Stone
Masks only have 600 hp so they are easy to kill. Also Wooden Masks give, just
like Zombie Mushrooms and Wild Boars, 42 exp but Stone Masks give 45 exp each.
The drops are also better since they drop worth full scrolls like 60% INT
Earrings and 60% INT Cape and so on, I don't know about 60% chaos scrolls
which are dropped by Zombie Mushrooms because Europe Maple Story doesn't have
those Scrolls.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
17) Credits, Finishing Stuff
Well...this is the end. Nobody every reads this, so I thank you for coming this
far with me. There are a few people I'd like to thank...
: Wizet, for creating this simply amazing game.
: Nexon. I guess you gave us NX Cash, but other than that, I have nothing to
thank you for. You took away the jewel cursor and replaced it with a pedophile
finger. Why?
: CJayC, for hosting the awesome site we know as GameFAQs.
: Cloud3z and Saigo, for hosting the equally awesome site, HiddenStreet. By the
way guys, I love the new Search function!
: All my friends...Minna <3, Jere, Amanda, Ramez, Lucy, Varia, Becky, and not
to forget all my MS friends, Kali, John, Gio, LJ, Ashie, Brian, Emily, Lute,
Mae, Ryan, Kels... every single one of you...Thanks so much!
: And of course you, dear reader. Thank you so very much for reading through
th entire guide and enjoying it, I should hope.
It's time to say goodbye, until the next time...
FROM:www.gamefaqs.com




